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How To Set Up Mugen

This commodity is about the M.U.K.E.N engine. For the article nearly the character based on the engine, see Thousand.U.Yard.Due east.N (character).

G.U.G.E.N
MUGENnew.png
The default motif for versions 1.0 and 1.1 of the K.U.1000.E.N engine

Creator

Elecbyte

Download

DOS Chiliad.U.One thousand.E.Due north
LinMUGEN
WinMUGEN
Hi-res WinMUGEN
Grand.U.G.E.N one.0
M.U.G.E.N 1.1

Version

i.1 Beta ane*
1.0*

Version Date

August seventh 2022*
June 18th 2022*

M.U.G.E.N (also written every bit MUGEN and Mugen; officially pronounced "moo-gen"[1]) is a freeware second fighting game engine adult past Elecbyte. The most recent version of Chiliad.U.1000.E.N to be publicly released is version 1.i Beta ane, which was released on August 7th 2022, though the most recent stable build is version 1.0, released on January 18th 2022.

M.U.1000.E.Northward allows users (typically known as "authors" or "creators") to create content for the engine such as (but non express to) characters and stages for others to download and add to their game, or just to go along for themselves, too every bit fully-fledged fighting games. Being a fighting game engine at heart, Thousand.U.G.Eastward.Due north takes inspiration from a variety of classic fighting game series such as Street Fighter and The King of Fighters, featuring a vii-button combat system ( A , B , C , X , Y , Z , and Start ), typically representing 3 punches, three kicks, and a taunt, though characters are not limited to having those presets, with many opting to use fewer buttons and less traditional button layouts.

M.U.M.E.N has a fairly large community, with multiple forums and sites dedicated to the engine, as well as many cyberspace videos with the purpose of instruction users how to use and customise the engine or (more unremarkably) dissemination G.U.G.E.Due north fights.

Evolution

One thousand.U.G.East.North started off as a PC shooting game, though Elecbyte made the change from a shooter to a fighting game when they noticed "at that place weren't whatsoever good commercial fighting games on the PC at the time"[two]. Elecbyte have said that some of the inspiration for G.U.M.Eastward.Northward came from games such every bit SFIBM, an unlicensed PC port of Street Fighter II. Despite being an acronym, it is not known what M.U.G.E.N stands for as fifty-fifty Elecbyte take since forgotten, though its proper name is supposedly derived from its time as a shooting game.

Game modes

One thousand.U.Chiliad.East.N comes with 9 dissimilar game modes and an options menu to configure the engine'due south settings, with the game modes beingness: Arcade, Versus, Squad Arcade, Squad Versus, Team Co-op, Survival, Survival Co-op, Grooming and Watch; M.U.Yard.E.Northward also comes with a dedicated 'Exit' selection to shut the program, though such an activity can also be achieved by manually closing the Chiliad.U.G.Eastward.Due north application window or pressing the ESC key, leaving the Exit option every bit a fashion for people who are using input methods such equally controllers or fightsticks to close the program.

Arcade

Arcade is a standard 1 vs. 1 progression game mode that sees the player using a character from their roster to fight their way past A.I. controlled opponents that are also taken from the player'southward roster. The order that opponents appear in Arcade can be configured via the screenpack'southward select.def file, which allows the player to both assign an ordering value to each character and to set how many iterations of characters with any particular order value appear in an Arcade run, the latter of which is handled through the arcade.maxmatches parameter under the [Options] section. The only way to exclude a character from Arcade mode is to give them an order value of 0, as characters that do not accept order values assigned to them will not exist excluded from Arcade mode, and will instead be treated as if they have an social club value of 1; additionally, Grand.U.One thousand.E.Northward does not support Arcade guild values that are greater than xxx, with any characters that accept order values exceeding this limit being treated as not having an Arcade order assigned to them, effectively giving them the default society value of 1.

Versus

Versus is a standard 1 on ane game way that allows two human players to fight against each other via local multiplayer, with starting a match being as simple as both players picking a graphic symbol from the roster and actor ane picking a stage to exercise battle on. Information technology is possible to utilize Versus for homo vs. A.I. or A.I. vs. A.I. battles past turning on A.I. profiles during the match via debug keys, though both characters must all the same be selected by the respective player's controls on the character select screen.

Team Versus

Squad Versus is a combination betwixt the Versus and Team Arcade modes, with the 2 person local multiplayer attribute of the quondam and the team configuration options (and subsequent Life handicaps) of the latter, though If any side sets their team configuration selection to simul, their partner character volition be controlled past an A.I. contour. Similar to Squad Arcade, both sides can set their team configuration to single, which sets up a match identically to that of regular Versus style.

Squad Co-op

Team Co-op is a 2 player mode that's functionally identical to Team Arcade where the player is working aslope an A.I. controlled partner graphic symbol, simply instead has a second player control the partner character via local multiplayer.

Survival

Survival is a game mode where the histrion chooses a fighter and attempts to run the gauntlet of A.I. controlled characters from their entire roster in an endless succession of rounds, with the run only coming to an cease upon the player's fighter having been Grand.O.d (or in the case of simuls, both the player's and the A.I. controlled teammate's fighters). On the character select screen, the player has to initially choose whether to play as a singular fighter, simultaneously with an A.I. controlled partner, or in a team consisting of 2~4 alternating fighters; once this selection has been made, the thespian has to then cull the characters they wish to play every bit and the type of opposing team they desire to go up against, either a single opponent or two opponents simultaneously; finally, the actor must choose which stage they wish to fight on, which volition remain the stage used for the entirety of the Survival run.

Like to Squad Arcade, Chiliad.U.G.Eastward.N will handicap characters' maximum Life depending on the configuration divergence between the thespian's side and the opponent'south side, though the handicap values differ slightly from Team Arcade:

Single : Simul -- 100% : 66.67%
Simul : Unmarried -- 66.67% : 100%
Squad (2) : Single -- xc% : 100%
Team (ii) : Simul -- 90% : 66.67%
Team (3) : Single -- 80% : 100%
Team (3) : Simul -- eighty% : 100%
Team (4) : Unmarried -- lxx% : 100%
Team (4) : Simul -- 70% : 100%

Should the player (or their partner) lose whatever Life during a round, a portion of it volition be restored upon securing a victory over the opposing squad, though the restoration will not exist greater than 25% of the graphic symbol's maximum Life; a K.O.d teammate in a simuls run volition be revived if their partner tin defeat the opposition, but any team members that are K.O.d in an alternate team fellow member run volition non be revived.

Due to the random nature of Survival picking characters from the roster to throw against the player, it does not discriminate against what Arcade order the characters are prepare to or if the character is intended to exist a boss/inexpensive character, so it's sometimes necessary to dedicate a roster specifically for characters that piece of work well in a Survival mode run; additionally, Survival has every take chances to phone call up unbeatable characters (such as Preparation) should they be in the roster, which volition see that a Survival run is ended prematurely.

Survival Co-op

Survival Co-op is functionally identical to Survival, but instead has two human players simultaneously run the gauntlet of characters via local multiplayer, with actor 1 picking the stage that will be used for the Survival run.

Training

Grooming is a mode where the player can practise using their character against another grapheme in a 1 on 1 'fight', on whatsoever stage of their choosing. While in Preparation mode, both graphic symbol's Power meters are automatically topped up to their maximum levels, with whatsoever lost Power being replenished upon that character non having any farther Ability deductions later on thirty ticks accept passed since they returned to their idle state from whichever move originally deducted Power, whether it exist an set on of their own or an opponent's set on that drained their Power; too, a character'southward Life is also restored after xxx ticks of returning to their idle state from the motion that caused them to take impairment, providing they have not taken any further harm during that time. In add-on to regenerating Life, characters are prevented from being Grand.O.d in Training fashion nether normal circumstances, which allows the thespian to explore the total length of any item combo.

Information technology is possible for the role player to command the actions of the opposing character (referred to every bit the 'dummy') via a grooming carte du jour, which becomes accessible upon the game being paused.

Watch

Watch is a game mode where a actor can pit upwardly to eight characters against each other in an A.I. vs. A.I. lucifer, though just a simuls team configuration will allow any more than than ii fighters in play at whatever once. The mode is prepare in a similar fashion to that of Team Versus, though the role player has complete control over which characters are selected for the lucifer and which stage they will fight on; on meridian of this, a player can as well turn off a grapheme'south A.I. profile during a match and proceed to control that character manually.

Version history

Name Release engagement Platform Notes
Version 9X.07.27 Beta 27 July 1999 DOS
  • Beginning release
Version 9X.08.xvi Beta xvi August 1999 DOS
Version 9X.09.03 Beta three September 1999 DOS
Version 9X.10.19 Beta 19 October 1999 DOS
Version 2000.01.01 Beta 1 January 2000 DOS
Version 2000.07.01 Beta 1 July 2000 DOS
Version 2000.08.08 Beta 8 August 2000 DOS
Version 2000.11.18 Beta eighteen November 2000 DOS
Version 2000.11.29 Beta 29 Nov 2000 DOS
Version 2001.04.01 Beta 1 April 2001 DOS
Version 2001.04.xiv Beta 2 May 2001 DOS
  • Final DOS release
Version 2001.11.01 Beta iv November 2001 Linux
  • First Linux release
Version 2001.11.xiv Beta 16 Dec 2001 Linux
Version 2002.04.fourteen Beta 21 April 2002 Linux
Windows*
  • Last release before Elecbyte's disappearance
  • Unofficial patches and hacks spawned from this version
Version 1.0 RC1 22 September 2009 Windows
  • Outset release since Elecbyte's disappearance
Version ane.0 RC2 29 September 2009 Windows
Version 1.0 RC3 12 October 2009 Windows
Version 1.0 RC4 25 October 2009 Windows
Version 1.0 RC5 28 October 2009 Windows
Version i.0 RC6 eight December 2009 Windows
Version one.0 RC7 20 March 2010 Windows
Version one.0 RC8 29 June 2010 Windows
Version one.0 18 Jan 2022 Windows
  • Latest stable release
Version 1.1 Alpha 1 N/A Windows
  • Given but to alpha testers
Version one.i Alpha 2 Due north/A Windows
  • Given only to blastoff testers
Version ane.1 Blastoff three N/A Windows
  • Given only to blastoff testers
Version 1.one Alpha 4 N/A* Windows
  • Given only to alpha testers
Version i.1 Beta ane 7 August 2022 Windows
  • Latest official release

References

  1. 1000.U.Grand.E.N: By, Present and Time to come
  2. M.U.Thousand.E.N 1.1 readme.txt file

Source: https://mugen.fandom.com/wiki/M.U.G.E.N

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